MAY 22, 2018

Networking @Scale 2018 – Networking Challenges in Gaming

Malachi Middlebrook, Network Architect at Blizzard, and Philip Orwig, Principal Software Engineer at Blizzard, discuss how games like Overwatch, World of Warcraft, and Diablo work around the realities and restrictions of the network in order to provide us the rapid, multiplayer, online game experience.

To help personalize content, tailor and measure ads, and provide a safer experience, we use cookies. By clicking or navigating the site, you agree to allow our collection of information on and off Facebook through cookies. Learn more, including about available controls: Cookies Policy