DELIVERING IMMERSIVE 360-DEGREE VIDEO OVER 5G NETWORKS

5G and Edge Computing are now enabling new user experiences for immersive media such as 360-degree video, where content creation is in real-time and equally uses upstream and downstream links. Here we will present a 360 Immersive Media solution using the Intel Open WebRTC Toolkit (OWT) and Intel edge platform, which is composed of media ingestion from multiple cameras, remote control, and distribution over 5G networks. A performance evaluation showing the gain in terms of bandwidth and latency will be presented as well. In addition, a more generic framework is proposed for delivering spatially partitioned content using RTP.


To help personalize content, tailor and measure ads, and provide a safer experience, we use cookies. By clicking or navigating the site, you agree to allow our collection of information on and off Facebook through cookies. Learn more, including about available controls: Cookies Policy