5G and Edge Computing are now enabling new user experiences for immersive media such as 360-degree video, where content creation is in real-time and equally uses upstream and downstream links. Here we will present a 360 Immersive Media solution using the Intel Open WebRTC Toolkit (OWT) and Intel edge platform, which is composed of media ingestion from multiple cameras, remote control, and distribution over 5G networks. A performance evaluation showing the gain in terms of bandwidth and latency will be presented as well. In addition, a more generic framework is proposed for delivering spatially partitioned content using RTP.